Please discuss UnVE3D plugin in this thread. Comments, suggestions and future request are welcome

Usage:
- Browse node.dat archives in panel by enterring them as folders.
- Extract files by copying them from the archive to the second panel.
- Unpack whole archives by using Alt+F9 Unpack command.
Notes:
- Virtual Earth 3D cache on Windows XP can be found in C:\Documents and Settings\{user}\Local Settings\Application Data\Microsoft\Virtual Earth 3D\Cache
- Filenames are TileIDs - each TileID starts with 1 and continues with list of numbers from 0 to 3. Each representing a quarter of previous image up to the whole Earth: 10 is North America, 101 is Greenland, 1120212302 is Prague...
- Files in the cache doesn't hold any information about their type

- Ground textures (Map itself) are stored in DXT1 compressed 256x256 images each being 43688 bytes large.
- UnVE3D plugin automatically adds DDS header to all 43688 bytes large files for you to be able to preview them in PictView and other software. This may add DDS header to wrong file - if you find one, tell me

Known issues:
- Because of Salamander limitation UnVE3D adds itself as a archive handler for all *.DAT files... (more in Czech)
Version History:
Version 0.22.29: (2010-01-06)
- Compatible with Altap Salamander 2.52
- Removed all external dependencies
Version 0.21.22: (2009-04-16)
- Compatible with Altap Salamander 2.5 and later (with the exception of 2.52 beta 1)
- Plugin icon only for Altap Salamander 2.52 and later
Version 0.2b1: (2009-03-30)
- added plugin icon
- better detection of file types
- new file types supported: BMT, PNG, ELV
- fixed DXT1 file size problems
Version 0.1b1: (2009-03-25)
- first version